It's similar to Amnesia, in which you have to escape an entity that you cannot overcome by brute force. Instead, you have to use your wits and survive as long as possible.
I swear, I played this for an entire hour. Maybe there could be a high-score board that rates how long each player lasted!
Epic, per usual.
The Last Stand series always tends to be impressive. Gameplay is tight and rewarding... however, whenever a mob of zombies happen to burst out of the ceiling, that tends to happen a bit too often. Also, I've experienced a bug where I can't help my companion. Goddammit, I don't want Hank and his sweet rifle skills to die!
This game can be technically considered "Audiosurf Lite", especially if you think about the stiff controls, the lack of other play modes and the only song you can high-score on is the default "Aerodrone" track.
Major glitch found!
When you're playing the Attack/Defense level, during the blue team's turn, you have to attack with them and destroy your own sigil. Also, on the third round attacking, if you defeat ANY of the blue team members, the game freezes up almost ENTIRELY.
Besides those glitches, I liked this game. Hectic combat (Probably why the title was chosen!) at it's best!
This is a lazor.
it is made of epic and BLAAAAAAAAAH!!!!!
(AWESOME tribute to the ever-so-epic shoop, by the way.)
I have played the original, and I have to admit that this is better than the original.
The utilization of the right projectiles, the death-defying archetecture, it's all here, just a bit bloodier!
And here's my level:4~w_i:428.35,360.05|w_i:503.35,
i:801.65,355|c_s:466.65,371.65|c_s:53 8.35,375|c_s:600,375|c_s:656.65,375|c _s:718.3,365|c_s:775,370|fl_i:501.65,
c_n:550.05,218.35|c_n:553.4,58.35|p_s :406.65,241.65|p_s:318.35,123.3|p_s:7 51.65,253.35|p_s:895,138.35|w_i:610,1 88.3|fl_i:610,118.3|fl_i:610.05,99.9|
i:425,98.3|w_i:775,216.65|w_i:774.9,9 6.65|w_i:721.7,98.35|w_i:393.35,346.6 5|w_i:373.35,348.35|w_i:350,356.65|w_
7,30|fl_i:605,-41.7|ws_i:721.7,8.3|ws _i:503.35,23.35|fl_i:490,-18.3|ws_i:4 21.7,10|ws_i:868.35,20|fl_i:723.3,-30 .05|p_t:428.35,-48.3|p_t:746.7,-70|c_
k:310,388.25|f_i:323.35,151.65|c_q:31 .7,388.3|fs_i:615,273.35|w_i:623.35,3 56.65|c_q:810,243.35|ws_i:450,256.65|
Please gice it a shot!
I chose the "prison yard" punishment because:
1. Everyone gets to see what he rightfully deserves...
2. He deserves EVERY moment of pain...
3. He's gonna be raped before-hand!
I loved the game, very simple, yet innovative at the same time.
I was wondering, in the sequel (If there is a sequel) if you could not only be able to choose from preset monsters, but also make-your-own-monsters as well, with no limitations whatsoever!
...Of course, if you choose custom, you can't submit high scores. Oh, well.
And perhaps a sandbox mode could suffice?
...just saying what's on my mind. Have a nice day.
Thanks for the suggestions!
Personally, I find this game likable.
the graphics are impressive, even though they are borrowed.
The mechanics are a bit interesting, as when your character's health is in the red (low) zone, the super attacks have destructive capabilities.
The only embarrassing parts of it are the controls and the fact that it's only a demo. The controls are pretty cramped and they also handle pretty sloppily.
All in all, I like this game and I hope there's more games like this from you.
I am amazed that such choices can result in such an apocalypse as the "Mutually Assured Destruction" of the whole planet. While the gameplay was somewhat impressive, I found it awfully repetitive most of the time (The news-flashes were interesting and semi-humorous). The storyline was what really got me hanging. Ultimately exquisite to the highest point of realism. Good job, sir. you've scared me for life. (Yes, scared!)
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